| CHI 98 Conference Program | April 18-23, 1998, Los Angeles, CA USA |
|
Doctoral Consortium Faculty Members
Participants
Benefits
You will learn what technologies are being used for distance learning, how to
select and deploy them, and how to design and deliver effective distance learning
classes.
Origins
This is a new tutorial for CHI 98.
Features
Audience
Managers, administrators or educators interested in setting up distance learning
programs or developing and delivering distance learning classes. No experience
with collaborative technologies is necessary.
Presentation
Lecture and discussion with both demos and videos. Real-life examples and
case-studies will illustrate key points.
Instructor
Lisa Neal holds a Ph.D. in Computer Science and is a Senior Research Engineer at
Electronic Data Systems where she consults on distance learning and collaborative
technologies. She developed a distance learning program at EDS, and develops and
teaches courses on Emerging Technologies in HCI and Collaborative Environments.
Her work is featured in the proceedings of HCI International '97 and GROUP '97.
She has organized and will moderate a panel on distance learning at CHI 98. Neal
is author of a forthcoming book on the selection and use of distance learning
technologies.
Related Tutorial Other tutorials offered within the Education Application Domain Area:
Benefits
You will learn about issues in health care that must be considered when designing
user interfaces for this community. You will learn about barriers to HCI in the
health care industry and how to overcome them.
Origins
This is a new tutorial for CHI 98.
Features
Audience
Anyone that would like to find and cultivate opportunities in the area of health
care information systems.
Presentation
Lecture, case studies and exercises.
Instructor
Dr. Gosbee has worked in the area of human factors and medicine for over a
decade. He has developed interdisciplinary curriculum and applied research in
university settings (e.g. medical school, industrial engineering department). He
has consulted with and provided workshops to several medical computer and device
companies. Gosbee has participated in developing national guidelines and policy
in this area, with, for instance, the Food and Drug Administration.
Benefits
You will learn the purpose and value of conceptual design as the basis for a user
interface. You will gain hands-on experience with a user-centered conceptual
design framework that will guide you step-by-step when creating or modifying a
conceptual design for a product.
Origins
This is a new tutorial for CHI 98.
Features
Audience
Anyone who participates in product design activities.
Presentation
Lecture interspersed with several large group and small team exercises.
Instructor
Kathy Potosnak is principal consultant of Interface Concepts, a user interface
consulting firm she established in 1995. She developed and refined the conceptual
design framework based on 14 years of experience in human-computer interaction.
Previously, Kathy was employed at Adobe, Aldus and Ashton-Tate, where she was
responsible for user interface design across entire product lines. She received
her Ph.D. in engineering psychology from Johns Hopkins University, has published
over 30 articles and taught numerous UI design courses. She is co-founder and
past chair of the Puget Sound SIGCHI chapter and a member of SIGCHI, HFES,
IEEE-CS and UPA.
Related Tutorials
When designing user interfaces for safety critical systems designers must satisfy both usability and safety requirements at both the specification and implementation level. These systems have human operators and increasingly their role is mediated by computer technology. Clearly, in this domain, usability issues can have potentially disastrous consequences, yet CHI conferences have not addressed this type of application. We believe that the design of user interfaces in this area requires the use of innovative technologies for supporting user interactions and the support of many kinds of skills and backgrounds to be addressed effectively.
The challenge of the workshop is to bring together researchers from the disciplines of software engineering and human factors to consider issues in safety critical system design which are at the intersection of usability and safety. Areas of concern are requirements analysis, specification, testing and evaluation.
We will focus on specific issues which we feel are relevant in this application area:
More information is available at http://lis.univ-tlse1.fr/~palanque/wschi98.html.
Contact
Philippe Palanque
University Toulouse 1
Place Anatole France
31042 Toulouse Cedex France
Tel: +33 561 63 35 88
Email: palanque@cict.fr
It is generally accepted that the tasks the user has to fulfill with a system should play an important role in its design. Knowing the user's tasks enables the designer to construct user interfaces reflecting the tasks' properties, including efficient usage patterns, easy-to-use interaction sequences and powerful assistance features. As a consequence, task modeling becomes a central part of the user interface design process. To accomplish this, a systematic transition has to exist from task identification to user interface construction. Hence, a task model of how the user performs her or his tasks with the system has to be defined. This model contains the task structure, the division of labor between user and system as well as information about the objects used within tasks. The result of this design phase is a dialogue model: a constructive abstraction of the finally implemented user interface.
The goal of our workshop is to learn more about the transition from task model to dialogue model. We will bring together people with expertise in this domain in order to collect, structure and interrelate work dealing with this non-trivial transition. We will discuss practical design projects where this problem showed up, research on theoretical, systematic approaches to the problem and development of tools and techniques supporting the transition.
The workshop is directed at people from academia, research departments of companies or software development companies dealing with practical user interface design problems. All participants should be actively interested in task and dialogue modeling and in the transition from one model to the other.
More information is available at http://www.uni-paderborn.de/fachbereich/AG/szwillus/chi98ws/index.html.
Contact
Gerd Szwillus
University of Paderborn
Fachbereich Mathematik/Informatik
D-33095 Paderborn Germany
Tel: +49 5251 606624
Email: szwillus@uni-paderborn.de
The rate of creation of hypermedia information has far outpaced developments in the theory of how to design hypermedia to best facilitate users' comprehension of, and navigation within, the information being presented. Despite (or perhaps, because of) the commercial success of these systems, their design had largely been guided by common sense and intuitions rather than theory. In this context, the theme of the workshop is emerging theoretical foundations of design, use and evaluation of interactive visualization, multimedia and hypermedia systems.
Topics Include
Two kinds of electronic submissions (HTML files) are solicited:
Invitations to participate will be issued based on a review of submissions. We will be looking for innovative theories, integrative approaches, promising works in progress and the potential to stimulate discussion. We expect to invite no more than 20 participants.
More information is available at http://www.eng.auburn.edu/department/cse/research/vi3rg/ws.html.
Contact
N. Hari Narayanan
Computer Science & Engineering Department
Auburn University
Auburn, AL 36849 USA
Tel: +1 334 844 6312
Email: narayan@eng.auburn.edu
This working meeting will be of value to all of those Local SIGs participating in last year's first working meeting at CHI 97 as well as to chartered or prospective Local SIGs that did not exist then or were unable to participate.
For more information, see http://www.well.com/user/riander/chi98-localsigs-wkshp.html.
Benefits
You will learn to draw what you see, rather then what you believe you see. You
will learn basic strategies to unlock the visual perceptual mode of thinking.
Origins
This is a top-rated tutorial from CHI 97 and is a one-day version of Betty
Edwards' renowned drawing course.
Features
Audience
This tutorial is intended for a wide audience. No previous drawing experience is
required; in fact, it's designed for people who believe they can't draw.
Enrollment is limited for this tutorial - register early to guarantee yourself a
space.
Presentation
Lecture with hands-on drawing exercises.
Instructor
Betty Edwards is a creativity consultant and author of Drawing on the Right Side
of the Brain and Drawing on the Artist Within. Her educational background is in
art education and psychology. She is Professor Emeritus at California State
University, Long Beach.
Related Tutorials
This tutorial will also be offered on Sunday and on Monday. Betty Edwards
will lead the Sunday session (#18). Brian
Bomeiseler, who teaches this course with Betty, will instruct the
other Monday session (#20).
Benefits
You will learn to draw what you see, rather then what you believe you see. You
will learn basic strategies to unlock the visual perceptual mode of thinking.
Origins
This is a top-rated tutorial from CHI 97 and is a one-day version of Betty
Edwards' renowned drawing course.
Features
Audience
This tutorial is intended for a wide audience. No previous drawing experience is
required; in fact, it's designed for people who believe they can't draw.
Enrollment is limited for this tutorial - register early to guarantee yourself a
space.
Presentation
Lecture with hands-on drawing exercises.
Instructor
Brian Bomeisler is an exhibiting New York painter and
instructor of drawing. He holds a BA in fine art from Pratt Institute of New
York. His work appears in the permanent collections of the San Diego Museum of
Contemporary Art, and in corporate and private collections worldwide. He has
taught with Betty Edwards for over ten years.
Related Tutorials
This tutorial will also be offered on Sunday and on Monday. Betty Edwards
will lead the Sunday session (#18) and the
other session on Monday (#19).
Benefits
You will learn how to use commonly available WWW tools to design, develop, and
deploy interactive and collaborative applications.
Origins
This tutorial is revised from its presentation at CHI 97.
Features
Audience
Designers, developers and researchers working on CSCW applications or creating
WWW context with an interactive and collaborative component. Basic familiarity
with at least one programming language with a C-like syntax (C++, Java, Perl) is
assumed. No development experience in CSCW is required.
Presentation
Lectures, demonstrations, discussions, and group exercises.
Instructors
Andreas Girgensohn is a research scientist at FX Palo Alto Laboratory and Alison
Lee is a member of the technical staff at NYNEX Science & Technology. Both have
strong backgrounds in computer science and human-computer interaction. Over the
last three years, they have developed tools and methodologies to support
distributed work groups. They have presented updated versions of this tutorial to
the CHI, CSCW, Web and KBSE communities within the past year.
Related Tutorials
Benefits
You will learn the theoretical foundations of how people perceive objects, color,
depth in 2D displays, motion, speech and music. You will also learn how people
comprehend text, graphics, animation and video.
Origins
This is a new tutorial for CHI 98.
Features
Audience
Anyone interested in understanding how principles from perception and cognition
can influence interface design.
Presentation
Lecture, demonstrations and a design/evaluation exercise.
Instructor
Douglas Gillan has extensive experience teaching courses in perception and
cognition. He has a Ph.D. in experimental psychology, has worked in industry (10
years) and academia (9 years) focusing on applying cognition and perception to
human-computer interaction. Gillan teaches upper division undergraduate and
graduate courses in perception, cognition, human factors, engineering psychology
and multimedia.
Related Tutorial
Benefits
You will learn about recent research results and how they can be applied to state
of the art interface and Web design.
Origins
This is a new tutorial for CHI 98.
Features
Audience
User interface and WWW designers and their managers.
Presentation
Lecture, videos and demonstrations.
Instructors
Ben Shneiderman (Professor in the Department of Computer Science) and Catherine
Plaisant (Assistant Research Scientist) are both at the Human-Computer
Interaction Laboratory (HCIL) at the University of Maryland at College Park. Dr.
Plaisant has an engineering background from France and has been a successful user
interface designer and researcher for 10 years. Dr. Shneiderman is the author of
Software Psychology: Human Factors in Computer and Information Systems (1980) and
Designing the User Interface: Strategies for Effective Human-Computer Interaction
(Third Edition, 1998).
Benefits
You will learn how to design a Web site that matches your business goals, and to
identify and avoid usability problems by examining other commercial sites.
Includes unpublished results of recent research.
Origins
This is a new tutorial for CHI 98.
Features
Audience
Anyone who has experience designing a Web site or creating content for one,
including interface designers, developers, writers, graphic designers, usability
professionals and marketers. No technical knowledge is necessary. Usability
testing experience is useful but not required. Enrollment is limited for this
tutorial; register early to guarantee yourself a space.
Presentation
Lecture/discussion, numerous examples including screen shots, video and live
demonstrations. Small group exercises with live Web sites on the Internet.
Instructors
Jared M. Spool is Founding Principal of User Interface Engineering and on the
faculty of the Tufts University Gordon Institute. He has over 16 years of
experience conducting usability evaluations on a variety of products, is an
expert in paper prototyping techniques, teaches seminars on product usability,
and speaks at conferences such as Web 97, SD 97 and WinHelp. Carolyn Snyder is a
Principal at User Interface Engineering. She teaches paper prototyping
techniques, facilitates usability tests, writes articles on usability and has
lectured at Harvard and NIST.
Related Tutorials
Benefits
You will learn how to develop work models for representing data from field
studies in a form that is suitable for system design.
Origins
This is an update of a highly rated tutorial from CHI 95, CHI 96 and CHI 97.
Features
Audience
Anyone interested in customer-centered design, requirements analysis or tailoring
products and systems to people's work. Especially valuable for those who have
experience collecting field data about users.
Presentation
Lectures, video, demonstrations and hands-on exercises.
Instructors
The instructors developed Contextual Design, a customer-centered design process
that extends the contextual inquiry data gathering technique. Dr. Holtzblatt
originated the Contextual Inquiry approach to field data collection and pioneered
its introduction into working engineering teams. She has used customer-centered
processes to design and evaluate software, hardware and business processes. Hugh
Beyer has worked in the industry as programmer, architect and consultant. He has
designed and developed object-oriented repositories and integrated CASE systems,
and has developed processes for using customer data to drive object-oriented
design.
Related Tutorials
Benefits
You will learn principles of visual communication from historical art and images,
visual communication and information design. Explore these principles through
examples, exercises and individual and group activities.
Origins
This is a new tutorial for CHI 98, but is based on established seminar series and
tutorials.
Features
Audience
Anyone who is involved in the design and presentation of visual information
including visual designers, software developers, researchers, programmers,
interface designers, human factors specialists and developers of online
information.
Presentation
Interactive lecture, slides, demonstrations, drawing exercises and guided
individual and group activities.
Instructor
Suzanne Watzman is president and founder of Watzman Information Design. Her work
focuses on making things easier to understand and use including interactive
environments, branding and organizational identity, technical communications,
conceptual graphics and interface design. She has taught professional courses at
MIT, Massachusetts College of Art, IBM and Los Alamos National Laboratory; has
presented tutorials on visual, graphic and information design at CHI 92, CHI 94,
Hypertext, Swiss Ergonomics Society and Influent Technologies.
Related Tutorials
Benefits
You will learn techniques for convincing management and development teams of the
value of usability in a way meaningful to their organization.
Origins
This is an update of a highly rated tutorial from CHI 97.
Features
Audience
Usability professionals, user interface designers, developers and their managers
who want to improve the acceptance of usability activities within their
organizations. Consultants who wish to convince potential clients.
Presentation
Lecture with team exercises and group discussions.
Instructors
The Hiser Group has consulted to a number of large clients in Australia over the
past four years, facilitating the introduction of usability at the organizational
level. Sarah Bloomer, Rachel Croft and Susan Wolfe have worked with numerous
clients including Telstra, NCR, Kodak, the Australian Bureau of Statistics, GE
and IBM. Their expertise includes style guide development, cost-justification,
ethnographic methods and sociological issues.
Related Tutorial
Benefits
You will gain an understanding of key statistical concepts. You will learn to
understand and interpret statistics generated by yourself or others.
Origins
This is an update of a highly rated tutorial from BCS HCI 96.
Features
Audience
Anyone who reads, writes or reviews HCI literature. Researchers and practitioners
who have used statistics or learned about it, but feel they need more depth of
understanding.
Presentation
Lecture, demonstrations and group exercises
Instructor
Alan Dix is Professor of Computing and Associate Dean at Staffordshire
University, UK. He has worked in HCI research since 1984 with an emphasis on
applying formal techniques to HCI and CSCW design. Before moving into HCI he was
a mathematician and professional statistician. Dix has published numerous
articles and several books including Human-Computer Interaction (with J. Finlan,
G. Abowd and R. Beale, Prentice Hall, 1993, the second edition of which will be
launched at CHI 98).
Benefits
You will learn where and when to use virtual worlds. You will also learn about
the tools available to support the design of virtual worlds.
Origins
This is a new tutorial for CHI 98.
Features
Audience
Anyone interested in designing virtual environments. Prior knowledge of Internet
technology, basic computer graphics terminology and an interest in visual design
concepts is recommended.
Presentation
Lecture, videos, live demonstrations. Design exercises with group discussions.
Instructors
Andrew McGrath is a senior designer and technical manager at BT's research labs
in the UK working on Shared Spaces projects. His most recent work has been on The
Mirror, a collaboration between BT, Sony and the BBC, exploring inhabited TV.
Since 1991, he has focused on 3D user interfaces, including management of the
Portal, an early VRML site. Andrew has a B.A. in 3D Design from Glasgow School
of Art and an M.A. in Product Design from Manchester Polytechnic. Amanda Oldroyd
is an animator at BT's research labs working on inhabited TV and education
applications. Her most recent work has been on The Mirror. She is currently
working on Renegade TV, a collaboration with Channel 4 and Illuminations,
extending concepts pioneered in The Mirror. Amanda has a B.A. in Animation from
Edinburgh School of Art and an M.A. in Animation from Bournemoth University.
The CHI Basic Research Symposium presents an opportunity for researchers from different disciplines to exchange new developments and insights from their own fields and thereby expand their vision of human-computer interaction. The two-day event is a cross between a mini-conference and a workshop. Participants are selected by a program committee that reviews submitted position papers, bringing together a diverse group of researchers with innovative research underway. The symposium itself includes interactive research presentations, group discussions around common themes and small, group break-out activities.
The mission of the CHI Basic Research Symposium is to provide a venue where researchers conducting ground-breaking, controversial and emerging research can discuss that research with a diverse group of peers. Our vision for this year's Basic Re-search Symposium is for each participant to leave with a better understanding of the re-search methods, goals and frontiers of a wide range of HCI disciplines. Each participant should contribute to the collective under-standing and leave with new ideas for conducting, integrating and applying research.
The Basic Research Symposium welcomes two types of submissions:
(1) Position Papers. Up to ten pages introducing your field and your work. Authors of accepted position papers will be given time to present the work in an interactive discussion format.
(2) Position Statements. Up to two pages introducing you and your interests. Authors of accepted position statements will be invited to participate in the symposium.
Sample submissions and further information is available at http://www.cs.umn.edu/~konstan/BRS98/.
Contact
Joseph Konstan
University of Minnesota
Department of Computer Science
4-192 EE/CS Building, 200 Union St. SE
Minneapolis, MN 55455 USA
Tel: +1 612 625 1831
Email: chi98-brs@cs.umn.edu
Traditional Information Retrieval (IR) is concerned with improving effectiveness of indexing and retrieval mechanisms, and with supporting one information seeking behavior: specified searching through query formulation. This supports one kind of user population, with one kind of information need. The networked information environment has resulted in a shift in the user population of IR systems. This has introduced new classes of users, in the sense of levels of expertise, and has also made clear that there are different kinds of information needs and different kinds of information seeking behaviors than those supported by traditional IR systems and techniques. This workshop focuses on developing an understanding of one such information seeking behavior, Information Exploration, on interface design for supporting this behavior and on evaluation methods for assessing such interfaces. Information Exploration addresses the goal of refining a vague concept into a more thorough understanding of the problem that led to the information interaction.
Problems to be addressed include:
Twenty participants will be selected on the basis of a one-page abstract of a position paper on one of the three themes of the workshop. These abstracts must include a specification of the Information Exploration task which is being addressed and an explicit statement of the relationship of the proposal/position to that task.
More information is available at http://anarch.ie.utoronto.ca/people/golovch/CHI98workshop/.
Contact
Gene Golovchinsky
FX PAL, Inc.
3400 Hillview Ave., Bldg 4
Palo Alto, CA 94304 USA
Tel: +1 650 813 7361
Email: gene@pal.xerox.com
Discussion at last year's workshop, "Object-Oriented Models in User Interface Design," examined the role of object modeling in user interface design. Workshop participants collaborated on a framework describing user interface design in the software development life cycle. This framework is described in the October 1997 issue of SIGCHI Bulletin. We take as a starting point this framework. The goal of this workshop is to produce a method and notation framework to support the use of task, process and work analysis and modeling as a source of objects for system design and a determinant for suitable end user support by the system.
Potential participants should submit a position paper of approximately 2000 words that describes experience or theory relating to:
Papers should, where appropriate, build upon last year's workshop discussion as expressed in the SIGCHI Bulletin article.
Contact
John Artim
OOCL (USA), Inc.
2841 Junction Ave., Suite 200
San Jose, CA 95134 USA
Tel: +1 408 576 6494
Email: jartim@acm.org
The fundamental problem associated with video and images is that they are already visual data. Thus, many interesting classes of visual information have no natural and obvious alternative presentation despite their original appearance. The arising problem is, therefore, to visualize a more metaphorical view onto that information which does not automatically map onto the physical world.
In spite of this need, current visualization research (e.g., Videostreamer (Davenport) or Video Micons and Video Space Icon (Tonomura/Abe)) has not been active enough in discovering new visual metaphors for representing/presenting pictorial information.
The purpose of the workshop is to explore new ideas for representations of visual media and to clarify the nature, scope, limits and dangers of new interface metaphors for visual media.
Applicants should send position papers (3-5 pages in .pdf format), articulating their interests, ideas and experiences in information visualization and visual media. Videos and application demonstrations are strongly encouraged. We welcome papers from people with a variety of insights and perspectives (e.g., HCI, data mining, imaging, graphics, entertainment, education, etc.). Selection, based on the position papers, will seek to balance perspective and interests of the participants.
Participants will be expected to read the position papers of other participants prior to the workshop, and to prepare a brief presentation of their own views. Participants will be asked to assist in the preparation of the workshop report. The workshop is limited to 15 participants.
More information is available at http://www.darmstadt.gmd.de/mobile/chi98/.
Contact
Amd Steinmetz
Mobile Interactive Media, GMD-IPSI
Dolivostr. 15
64293 Darmstadt Germany
Tel: +49 6151 869862
Email: arnd.steinmetz@darmstadt.gmd.de
The increasing success and popularity of Internet commerce makes it important to step beyond current limitations to overcome the problems shop designers are struggling with today, to better exploit the opportunities of electronic media and to prepare for new types of products and services. The goal of the workshop is to better understand the current state of Internet commerce and to generate a road map and research agenda for moving beyond Internet business-as-usual. Towards this end we want designers to report their practical experiences with setting up, running, maintaining and improving electronic shops. We want researchers to present prototypes, technologies and frameworks that show ways to transcend the current state of the art in Internet commerce and to accommodate growing user needs. Moreover, we want research and experience reports on how Internet commerce is changing the social fabric of business as well as the nature of individual transactions.
If you are interested in the workshop, submit a one-page statement of your background and pertinent interests, together with one recent paper (or description of an implemented system, including URL and/or other screen shots) related to the workshop topic.
Before submitting an application and in order to receive a longer description of the workshop and what will be asked of participants please review the workshop Web page at http://www.zurich.ibm.com/~mrs/chi98ws.html.
Contact
Markus Stolze
IBM Research Division
Zurich Research Laboratory
Saeumerstrasse 4
CH-8803 Rueschlikon Switzerland
Tel: +41 1 724 8263
Email: mrs@zurich.ibm.com
Ease of use, valuable as it certainly is, is too limited a vision. We need to raise our expectations for what computationally-based interfaces can support and address the challenge of nurturing the intellectual growth of children and adults. Simply put, we need to move from focusing just on the needs of users to focusing on the needs of learners (i.e., growth, diversity, motivation).
A new generation of researchers cross-trained in education, engineering, design, cognitive science and computer science, are taking the design process into schools, homes and workplaces. This new generation's design practices combine academic research, technology design, and assessment in authentic classroom context to formulate emerging practices, new design methods and principles. The goal of these folks is to design software that "make people more effective learners" while also designing interfaces that make them want to learn and know how to learn beyond the computer task at hand. We wish to take the opportunity of CHI 98, with its theme of education, to hold the first formal meeting of those interested in Learner-Centered Design (LCD).
If you are interested in participating, please send a one-page description of your current efforts in addressing the needs of learners, plus a one-paragraph statement about what you hope to get out of such a one-day workshop. The program committee will then review all submissions and select 20 participants. Send statements to Elliot Soloway, soloway@umich.edu and Sherry Hsi, hsi@socrates.berkeley.edu.
More information is available at http://www.soe.berkeley.edu/chi/index.html.
Contact
Elliot Soloway
University of Michigan
Ann Arbor, MI 48109 USA
Tel: +1 313 763 6988
Email: soloway@umich.edu
The common good of our information infrastructure depends on designs through which users can establish and maintain trust and accountability. Consider, for example, current questions in the design of Internet commerce. Should we provide simple statements of security? Should we provide technical descriptions of security technology (e.g., encryption algorithms)? Or, following the UL approval seal for electric light bulbs and appliances, should we evolve a set of standards and conventional notations for establishing levels of trust and channels for accountability? Or all of the above and more?
In this workshop we are concerned with understanding how to design computer-based interactional experiences that preserve trust and accountability. We draw on the organizers' background and participants' research and design experiences to: (1) identify positive designs and abuses of trust and accountability in computer systems and (2) generate design principles for preserving trust and accountability in the design of future systems. Presumably successful designs will require multi-faceted innovations that include new technical mechanisms, interface metaphors and, on a societal level, the development of social conventions and standards.
Who should attend? Participants with diverse backgrounds and design experiences are desired, including designers, educators, practitioners and researchers. Interested individuals should submit a letter describing his or her (1) interest in the topic, (2) background and (3) three cases in which he or she has encountered issues of trust and/or accountability in a computer system, either as a designer or as a user. Each case should discuss the context of use, the design and the issue that arose.
Contact
Batya Friedman
Colby College
Waterville, ME 04901 USA
Tel: +1 207 872 3572
b_friedm@colby.edu
The patient record is a central artifact used throughout the health care setting, not only by physicians and nurses, but by numerous hospital staff from clinicians to housekeeping. In 1991, the Institute of Medicine produced a report called The Computer-Based Patient Record (CPR) that set down a vision for computerizing the wide variety of activities in documenting, reviewing and storing the patient record. Variations of CPR systems have been known by many names, including "electronic medical records" and "clinical information systems." CPRs offer the potential for substantially reduced healthcare costs and improved patient care, but many would attribute their slow adoption to the difficulty of designing user interfaces appropriate to the incredibly complex domain of health care.
The goals for the workshop are:
We invite participation from a wide range of professionals involved with the design, development, deployment and evaluation of the CPR to discuss user interface issues, identify roadblocks in designing effective user interfaces and set an agenda for the future of user interface issues in the design of CPRs.
Up to date information on the workshop will be available at http://www.diamondbullet.com/cpr/.
Contact
Tom Brinck
Diamond Bullet Design
315 W. Huron, Suite 140
Ann Arbor, MI 48103 USA
Tel: +1 313 665 9307
tom@diamondbullet.com
Benefits
You will learn how to design and evaluate user interfaces for interactive
television, Internet appliances using television displays and interactive kiosks.
You will understand the differences between computer and television technologies.
Origins
This is a new tutorial for CHI 98.
Features
Audience
User interface professionals interested in designing and testing interfaces for
interactive TV. Basic knowledge of user interface design, development and testing
is assumed.
Presentation
Lecture, demonstrations, videos and group exercise.
Instructors
Dale Herigstad is an Emmy Award-winning director/designer of motion graphics for
television and film since 1978, and interaction designer since 1991. His credits
include TV and film graphics for Robert Abel, Rhythm & Hues, other West Coast
design and production studios, the TCI and Time Warner Full Service Network (FSN)
interactive television trials, and on-air graphics for the CBS Winter Olympics.
Anna Wichansky is an applied experimental psychologist specializing in how people
interact with technology. She has worked in the telecommunications and computing
industries since 1978. At Silicon Graphics, Inc., she managed development of the
remote control for the FSN Orlando trial and conducted usability evaluations of
Dale's designs. She contributed to design and testing of the NC UI at Oracle
Corporation, where she now manages the Usability Engineering Labs.
Benefits
You will learn how to document user interface designs to simplify implementation
and evaluation. You will learn several techniques and when to use each.
Origins
This is a new tutorial for CHI 98.
Features
Audience
User interface designers interested in improving how they specify/document their
designs. Experience designing user interfaces is assumed.
Presentation
Lecture with hands-on exercises.
Instructor
Paul McInerney is a User Interface Designer at IBM. Over the past decade, he has
worked at several firms and as a usability consultant. He has authored several
publications and has used all of the techniques in this tutorial.
Related Tutorials
Benefits
You will learn perceptual, physiological and color management principles that
underlie effective visual design with color. You will learn to apply these
principles to the design of graphical user interfaces, information displays,
products and virtual environments.
Origins
This tutorial has been revised from CHI 97.
Features
Audience
Anyone that designs or develops user interfaces which incorporate color including interface designers, human
factors engineering, usability specialists and developers of online information.
Presentation
Lecture, slides, demonstrations.
Instructor
Mary A. Mooney is a Human Factors Engineer, Research Artist and Graphic Designer
with Sun Microsystems. She has designed user interfaces for hardware products,
television and Internet interfaces for companies such as Tandem Computer, Sybase,
TCI, Sun and Time-Warner. In addition to her work in the computer domain, Mooney
is an accomplished photographer and painter. She has taught computer graphics and
spoken at several industry conferences. She is a member of SIGCHI and Color
Marketing Group.
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Benefits
You will gain an understanding of the current trends on the Web and their impact
on the changing requirements for Web design.
Origins
This is a new tutorial for CHI 98.
Features
An exact list is impossible to provide because this tutorial will deal with
issues that are current at the time of the conference. Some possible topics
include:
Audience
Anyone interested in learning about current trends in Web design. Experience with
the Web, basic Web trends and technologies, and Web design and usability is
assumed.
Presentation
Lecture, demonstrations, case studies and discussion of issues raised by
participants.
Instructors
Jakob Nielsen is a Sun Microsystems Distinguished Engineer. He was the user
interface lead for the redesign of Sun's WWW pages, co-designed Sun's intranet,
and has contributed to user interfaces for several other Web projects as well as
online services and pre-Web hypertexts. In 1996, Bruce Tognazzini left his
position as a Distinguished Engineer at Sun Microsystems to become Principal
Scientist at Healtheon, a start-up company devoted to moving the medical industry
onto the Internet. Erika Kindlund is a usability engineer at the JavaSoft
division of Sun Microsystems. She conducts usability studies on the JavaSoft
product line and evaluates emerging Web-enabling technologies and their impact on
the user experience. Prior to joining Sun, Erika was a Human Factors Engineer at
IBM's Santa Teresa Labs, developing multimedia database technology. She has also
been a research scientist with the Interactive Multimedia Group at Cornell
University, where she investigated collaborative design within networked
multimedia environments.
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